Have worked with Aristocrat Technologies as a Senior Lead Technical Artist/ Animator for around 6 years

Below are the job duties which I was performing while working at Aristocrat Technologies:

Create Animations and VFX (Shaders) for the below slot games in After effects. Spine , 3ds max and then imported those in Unity for implementation

Bridging the gap between art and technology by developing and implementing Game Art/Animations and workflows that optimize the production pipeline for artists and developers.

Apart from creating animations, another job duties were solving technical issues , improving the performance of the in-game assets while maintaining visual fidelity

Suggesting and Creating in house toolsets/Scripts that are required for improving the workflow in the pipeline

Ensuring all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling

Ensuring all artwork adheres to guidelines regarding naming conventions, texture layering etc

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